Japan Intellectual Property Rights: MONITORING SYSTEM AND MONITORING METHOD

Japan, March 5 -- TOSHIBA CORP,TOSHIBA INFRASTRUCTURE SYSTEMS & SOLUTION CORP has got intellectual property rights for 'MONITORING SYSTEM AND MONITORING METHOD.' Other related details are as follows: Application Number: JP,2022-008938 Category (FI): G08B25/00,510@M,H04N7/18@D,G08B21/02 Stage: PROBLEM TO BE SOLVED: To provide a monitoring system and a monitoring method which facilitate grasping a situation in which a state different from a normal state has occurred.SOLUTION: A monitoring syste...


Japan Intellectual Property Rights: ELECTROMAGNETIC ACTUATOR

Japan, March 5 -- NACHI FUJIKOSHI CORP has got intellectual property rights for 'ELECTROMAGNETIC ACTUATOR.' Other related details are as follows: Application Number: JP,2022-006358 Category (FI): H01F7/16@D,H01F7/16@M,F16K31/06,305@A,H01F7/16@F,H01F7/16@E Stage: PROBLEM TO BE SOLVED: To provide an electromagnetic actuator capable of preventing coaxial alignment of a shaft in a shaft press-fitting and a body fastening, and suppressing a suction force deterioration and a hysteresis deterioratio...


Japan Intellectual Property Rights: GAME MACHINE

Japan, March 5 -- SAMMY CORP has got intellectual property rights for 'GAME MACHINE.' Other related details are as follows: Application Number: JP,2022-006186 Category (FI): A63F5/04,601@A,A63F5/04,620,A63F5/04,661,A63F5/04,602@C,A63F5/04,602@D Stage: PROBLEM TO BE SOLVED: To improve operability of a door key.SOLUTION: When a door key DK is released from the hand at a predetermined position after the door key DK is turned to the predetermined position (a position at 45 degrees clockwise) wher...


Japan Intellectual Property Rights: GAME MACHINE

Japan, March 5 -- SAMMY CORP has got intellectual property rights for 'GAME MACHINE.' Other related details are as follows: Application Number: JP,2022-006185 Category (FI): A63F5/04,602@D,A63F5/04,601@A,A63F5/04,620,A63F5/04,661,A63F5/04,611@A Stage: PROBLEM TO BE SOLVED: To improve operability of a door key.SOLUTION: A door key insertion hole 160a is provided into which a door key DK can be inserted when opening a front door. An error can be cleared by turning the door key DK to an error-cl...


Japan Intellectual Property Rights: GAME MACHINE

Japan, March 5 -- SAMMY CORP has got intellectual property rights for 'GAME MACHINE.' Other related details are as follows: Application Number: JP,2022-006184 Category (FI): E05B61/00@A,A63F5/04,602@D,A63F5/04,601@A,A63F5/04,620,A63F5/04,661 Stage: PROBLEM TO BE SOLVED: To improve operability of a door key.SOLUTION: A door key insertion hole 160a is provided into which a door key DK can be inserted when opening a front door. Under a situation where the door key DK is inserted into the door ke...


Japan Intellectual Property Rights: GAME MACHINE

Japan, March 5 -- SAMMY CORP has got intellectual property rights for 'GAME MACHINE.' Other related details are as follows: Application Number: JP,2022-006182 Category (FI): A63F5/04,661,A63F5/04,605@C,A63F5/04,611@A,A63F5/04,620,A63F5/04,605@D Stage: PROBLEM TO BE SOLVED: To appropriately carry out detection and notification of errors when a plurality of errors occurs.SOLUTION: A first error (e.g., selector error) and a second error (e.g., hopper error) can be detected. Up until a predetermi...


Japan Intellectual Property Rights: GAME MACHINE

Japan, March 5 -- SAMMY CORP has got intellectual property rights for 'GAME MACHINE.' Other related details are as follows: Application Number: JP,2022-006180 Category (FI): A63F5/04,661,A63F5/04,605@D,A63F5/04,605@C,A63F5/04,620,A63F5/04,611@A Stage: PROBLEM TO BE SOLVED: To appropriately carry out detection and notification of errors when a plurality of errors occurs.SOLUTION: A first error (e.g., a hop error or a selector error) and a door error (a door opening error) can be detected. Up u...


Japan Intellectual Property Rights: GAME MACHINE

Japan, March 5 -- SAMMY CORP has got intellectual property rights for 'GAME MACHINE.' Other related details are as follows: Application Number: JP,2022-006179 Category (FI): A63F5/04,603@E,A63F5/04,661,A63F5/04,605@C,A63F5/04,605@D,A63F5/04,611@A,A63F5/04,620 Stage: PROBLEM TO BE SOLVED: To appropriately carry out detection and notification of errors when a plurality of errors occurs.SOLUTION: A first error (e.g., hopper error) and a second error (e.g., selector error) can be detected. Up unt...


Japan Intellectual Property Rights: GAME MACHINE

Japan, March 5 -- SAMMY CORP has got intellectual property rights for 'GAME MACHINE.' Other related details are as follows: Application Number: JP,2022-006178 Category (FI): A63F5/04,605@D,A63F5/04,620,A63F5/04,661,A63F5/04,605@C,A63F5/04,611@A Stage: PROBLEM TO BE SOLVED: To appropriately carry out detection and notification of errors when a plurality of errors occurs.SOLUTION: A first error (e.g., hopper error) and a second error (e.g., selector error) can be detected. Up until a predetermi...


Japan Intellectual Property Rights: INFORMATION PROCESSING DEVICE, IMAGE DETERMINING METHOD, AND PROGRAM

Japan, March 5 -- SHARP CORP has got intellectual property rights for 'INFORMATION PROCESSING DEVICE, IMAGE DETERMINING METHOD, AND PROGRAM.' Other related details are as follows: Application Number: JP,2022-006045 Category (FI): G06T7/00,660@B,H04N23/60,500,H04N5/232,290,H04N5/232,941,H04N23/63,H04N23/63,310,H04N5/232,930 Stage: PROBLEM TO BE SOLVED: To provide an information processing device that can identify the image of an object within a whole image without limiting an imaging environme...